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### Describe the project you are working on
"I'm primarily a growth hacker, specializing in brand growth strategies. In my free time, I pursue game development as a hobby.
### Describe the problem o…
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**Platform
Ubuntu 20.04**
I am currently working with the Carla d version 0.9.15, and have the source version 0.9.14 and 0.9.13 as a backup.
I tested the Carla version 0.9.15.2, to see if some bu…
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[KodaDot has started as NFT explorer](https://docs.kodadot.xyz/beginning.html#how-it-all-started)
In the KodaDot we have integrated quite a bunch of various calls and 3rd party APIs (Subquery, Sub…
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To achieve a suitable user experience, we should take the perspective of the user in a specific scenario trying to a achieve a goal (which is for example developing a game or app). This enables us to …
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**Describe the bug**
By launching a new project with the latest version published on March 31 at 2:22 PM, access to the model via ollama works fine.
Devika gives me a plan to create the snake game c…
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### Describe the project you are working on
V-Sekai is a self-hostable MIT open source software stack built with Godot Engine 4. This project aims to provide a robust and flexible platform for game…
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I am trying to convert a really old bison grammar file, trying to update our engine to test out an antlr4 parser since it is a lot easier to expand the scripting language we use if that was possible t…
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This stems from the following behavior, building an unreal 5 game sln from 10x.
The folder hierarchy looks like this:
```
C:\PK\Diabolical\trunk\DiabolicalEngine\UE5.sln
C:\PK\Diabolical\trunk…
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I've attempted to use the SF2 mapper but did not find a route from the SF2 build parameter in assembly to the HuC build function. Supplying it seems to be ignored.
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### Steps to reproduce
1. Create Flutter application that opens Godot game in the `WebViewWidget` widget. For example [this game](https://godotengine.github.io/godot-demo-projects/2d/bullet_shower/).…