-
I have been trying to make a bot to put basic inputs into a Gamecube, without for the need of a Gamecube controller. Basically I want to assign my Arduino a set of buttons to press and depress, but I …
-
```
Any plans to support the 'cube?
```
Original issue reported on code.google.com by `reyd...@gmail.com` on 22 Nov 2010 at 4:08
-
```
Any plans to support the 'cube?
```
Original issue reported on code.google.com by `reyd...@gmail.com` on 22 Nov 2010 at 4:08
-
After using Wii flow I noticed that disc prompt on left side corner. I was trying to play my gamecube games that I own and when try to boot it in Wii flow it doesn't work for physical GameCube games …
-
```
Any plans to support the 'cube?
```
Original issue reported on code.google.com by `reyd...@gmail.com` on 22 Nov 2010 at 4:08
-
```
Any plans to support the 'cube?
```
Original issue reported on code.google.com by `reyd...@gmail.com` on 22 Nov 2010 at 4:08
-
```
Is there any chance of getting a version of this that runs on Gamecube? Or a
way that I could compile it for Gamecube myself?
```
Original issue reported on code.google.com by `dustin...@gmail.…
-
USB loaders that support local GameCube files like USB Loader GX do show up, and we do pull them from GameTDB:
![image](https://github.com/RiiConnect24/RiiTag-Next/assets/24401303/1bd38a54-0942-499…
-
### Explain the feature
I'm (again) experimenting with partial linking in OoT, where each spec segment is partially linked into an intermediate file before final link. For example the `code` segmen…
-
```
Is there any chance of getting a version of this that runs on Gamecube? Or a
way that I could compile it for Gamecube myself?
```
Original issue reported on code.google.com by `dustin...@gmail.…