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In the not too distant future I want to start work on a terrain system. A sensible set of interfaces for static (but in some cases, editable but still not transformable) geometry in the simulation sp…
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## Bevy version
0.12.0 release
```ignore
Windows 10
bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3090", vendor: 4318, device: 8708, device_type: DiscreteGpu, driver: "NVID…
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We are getting closer to second iteration, first one already seems to be stable and proven world scale is set-up correctly. This iteration will add scale to world, foliage and road sign, but most impo…
ghost updated
14 years ago
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**Is your feature request related to a problem? Please describe.**
I'm frustrated with not being able to create more reusable assets like unity prefabs. I'm having to create scripts for all events, p…
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We should improve the workflow for getting data into regl. There are already a bunch of importers on npm but it is all very scattered. We should try to pull the best of this work together and create…
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## How can Bevy's documentation be improved?
Several performance optimizations can be done just before final release, but are impractical for development.
As a starting point:
- Enabling Link…
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**This feature request is:**
- [x] not a duplicate
- [ ] implemented
- depends on: #14
- refers to: ***managing baking asset pipelines, custom pipelines paths, managing rebakes, ad-bakes, prese…
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Hello! I don't know if it's an issue with the NetworkAnimator itself, but I read that there were issues like this before, so I thought reporting it might help. The issue is that the animation plays tw…
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### Feature Description
I've seen countless people that don't know how to start a project properly. They dismiss the importance of a good greybox for getting feedback. The majority of hobbist and s…
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Hello!
I'd like to propose an updated logo/brand
Why?
The current logo has a bit too much going on,
this aims to simplify and dial back the contrast of the colors. while also setting a clean bo…