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Hey,
Is there anyway to get output as .gltf file so I can load the model in other program.
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- [x] I tested it on latest raylib version from master branch
- [x] I checked there is no similar issue already reported
- [x] I checked the documentation on the [wiki](https://github.com/raysan5…
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Build:
* Custom Mach blender plugin, not just for exporting models but for now only to do that.
* A new custom runtime-optimized 3D model format for Mach.
glTF, Model3D, or other model formats …
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## Environments (please complete the following information):
- UniVRM version: `0.124.2`
- Unity version: `Unity-2022.3.3`
- OS: `Windows 11`
## Describe the bug
Here is the asset, unzip it…
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# Problem
Say a user has instantiated a ModelingCmd struct field-by-field (i.e. not using a constructor function, but rather, providing each field), like
```rust
let x = Export {
entity_ids…
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**Feature/enhancement description:**
Add the ability to export completed texture to glTF 2.0 compliant .glTF file
.glTF is a next-generation interchange format spearheaded by Khronos
[site](https…
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If you do not know the root cause of the problem / bug, and wish someone to help you, please
post according to this template:
## 🐛 Bugs / Unexpected behaviors
Using the experimental gltf loader '…
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Description:
In-memory compression for animation
Use case:
A lot, and long, animations take a lot of memory. Some basic runtime compression/key-reduction could help reduce that.
2017-06-26 14:0…
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I create ModelRenderable with glb model file that contains a few skeleton animations. But animationDataCount is zero. Do you plan to support animations for glTF/GLB formats?