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The thing you've made is really great, but I'd like to be able to load maps at runtime (to enable modding), preferably with an API to put resulting stuff under specific node. I'd like also to be able …
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This is a big one. I aim to support generic multiple dispatch method resolution, a la CLOS. That is, I aim to allow you to define generic methods
(defgeneric method-name (a b))
(defmethod…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
There are several cases where the resource file paths offered by Godot …
reduz updated
4 weeks ago
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I wanted to develop an alternative flare-engine implementation that I'd feel comfortable to play Diablo II maps in. And be as much compatible with the data formats of the original flare-engine impleme…
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This is the design of an upcoming change to how blocky voxels work.
The changes cover:
- A new system of attributes, initially allowing to setup rotations, but can be used in the future for more…
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## What problem does this solve or what need does it fill?
Currently Bevy require to have on computer rustc compiler to be able compile and use game which user created.
## What solution would yo…
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Figure out how
- [ ] *.pol
- [x] *.dat
- [ ] *.mcf
- [x] *.csv
- [x] *.raw
- [x] *.smk
are structured
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### Describe the project you are working on
Plugins
### Describe the problem or limitation you are having in your project
When I copy the scene `res://scene.tscn` with the script `res://scrip…
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I know an engine migration at this point could be a difficult choice, but I think that this game should be developed on something that is continuously being improved like UE4 or Unity.
I'm also pos…
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### Describe the project you are working on
Any project which can be released publicly where the developer might not want to have their code or structure implementation easily stolen.
### Descri…