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### Description
There are duplicates cause of [Microsoft.Maui.Graphics](https://github.com/dotnet/maui/commit/b1866fd187b7e94c449e5617ff315b8dfe5576ed)
The apis should be consolidated
### Dup…
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![image](https://github.com/react-native-picker/picker/assets/48142567/82088694-577d-4b66-a574-e8eda0c700de)
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According to https://developer.nvidia.com/rtx/ray-tracing/rtxgi (where, as I understand, NRC is one of components offered in RTXGI SDK)
> Q: What graphics APIs are supported by the RTXGI SDK?
> A:…
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### .NET version
7.0.400
### Did it work in .NET Framework?
No
### Did it work in any of the earlier releases of .NET Core or .NET 5+?
_No response_
### Issue description
`Curosor…
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### Summary
Painting using `System.Drawing` (GDI+) has significant performance overhead over utilizing GDI. Internally WinForms has moved much of it's rendering to GDI (starting in .NET 2.0) and ha…
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Different graphics APIs have their own shading languages or ideas for what a shading language should be. In our quest to support multiple backend APIs, we need a way to unify these.
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### Description
Assuming a font registered globally with:
```cs
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp()
.ConfigureFon…
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Create an open set of performance tests and monitor results for each Armory release. Track on all platforms and graphics APIs, detect regressions for reworked features.
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Having Vulkan support would be nice -- it's the [future of 3D graphics APIs](https://www.phoronix.com/scan.php?page=news_item&px=XDC-Khronos-API-Matrix).
Figured I should submit this issue so we ca…