-
http://youtu.be/8Z09xvpNQ3E
With low sensitivity small mousemovement to the left doesn't change viewangles.
It's really annnoing. Because when you use zoom, effect of that bug in 10 times stronger.
…
-
Ever since the code leak of 2017 bots have been on the rise in TF2 and have only been getting worse with various workarounds to everything implemented against them, below I have listed a few possible …
-
Using texlive 2021, and tabularray 2022A.
My MWE
```
\documentclass[11pt]{article}
\usepackage{xcolor}
\usepackage{tabularray}
\definecolor{colA}{rgb}{0.8,0.9,0.8}
\definecolor{colB}{rgb}…
-
There is no point on using `gl_flipmatrix` as it useless nowadays and make zoomed crosshair weird when set to 1.
Using zoom with AWP:
![imagen](https://user-images.githubusercontent.com/33007491/5…
-
As much as I do appreciate an old feel of original vanilla camera roll , I think it's still too much to make them server-only cvars.
EDIT: let me express my thinking (after some discussion below), …
-
alias +script1 "+lookdown;+attack"
alias -script1 "-lookdown;-attack"
bind mouse1 +script1
cl_pitchspeed 20
changing the pitchspeed value as needed per weapon or using elaborate scripts to nearl…
-
Good news, I know that a lot of people are waiting for this.
The `net/http` and `encoding/json` packages are now implemented in tinygo.
The only package left for it to compile successfully is `…
-
This doesn't really require an explanation, just what there be any possibility of this config being possible to apply (automatically) to other Source games such as Half Life 2 easily? I manually conve…
-
Bad news again (sorry...). I analysed the roll_chance mechanism, to understand how and when a base likely gets discovered. And it's broken. Or actually it sort of works, but it surely doesn't do what …
-
This is not an issue per say, but i could not think of a better place to ask this.
Since cs-go ships with DXVK-Native 1.9.1 or .2 can we just replace the .so file with the new DXVK-Native 2.0? or w…