-
Maybe this is a naive request, but can we have dither? Apparently TDM added it at one point, maybe somethign similar in Dhewm3 would improve banding in semi-dark scenes, like in the attached video cli…
-
Hello,
I am doing thermodynamic integration where I want to change a force-field parameter of a CustomNonbondedForce as well as change a global parameter of a CustomExternalForce.
Part of the co…
-
### Check against existing requests
- [X] I have checked existing feature requests, and my idea is different
### Describe the context
The particle system at the moment creates a bunch of animations…
-
Context: I use Numba a lot, so it would be great if `particle` would work with Numba directly, but I guess that this is probably a more elaborate project. In the meantime as a workaround, I extract in…
-
### Describe the bug
When playing coop there is usually a sound effect accompanied by some electricity particles appearing on the sides of your screen that plays if you hit a wall too hard via flingi…
-
*Originally reported by* **Romeel Davé (Bitbucket: [romeeld](https://bitbucket.org/romeeld), GitHub: [romeeld](https://github.com/romeeld))**
----------------------------------------
When I try to r…
-
```
It is very hard to tell what these guys are doing and it is not very obvious.
Also consider add a particle effect that looks like particles are being sucked
in towards the center.
```
Origina…
-
## Summary
The `fix emit/face ... region my_region` command should emit particles from everywhere on a box face that is within `my_region`. However, for certain values of Np (the exact number of pa…
-
Most if not all PGM features have been reimplemented in the newer features, with some exceptions:
- [x] CanPlaceOn/CanBreak: Fixed in #1394
- ~~Removed in 1.20.6 spigot/paper due to changes in…
-
## Terran
### Marine
- [ ] Fire death, left leg is not animated
### Siege Tank
- [x] Dying during sieging/unsieging sequence explode visual is larger than should be
- [ ] Unload animation see…