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Szybkość przewijania napisów w cutscenes kampanii jest zbyt mała.
_The scroll speed of subtitles in campaign cutscenes is too slow._
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a…
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**Describe your proposal**
HOMM3 published a large amount of copies of Simplified Chinese version in last century of encoding of GBK. It is a pity to not to include the huge number of players along …
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Hovering an inactive unit or its avatar should show its movement range using smaller outlined hexagons.
Currently hovering a unit's avatar does show the movement range, but using regular sized hexago…
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Historically, 3 separate sets of textures. The probable reason is to save video memory. Is there any reason to create a new fourth texture prefab containing all the available textures? This will allow…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…
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### Steps to reproduce
Run a project
### Actual results
Receive error with regular frequency.
> Error: Unable to find git in your PATH.
> FAILURE: Build failed with an exception.
>
> * Wh…
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It is sometimes desired to parametrize message references in placeables. In this issue I'd like to propose a new argument type, extending `FluentType` which could be used to programmatically pass mess…
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Test machine: Raspberry PI 3B+
Plain version works with disabled sound. Needs NO-CD.
Need hacking in both OS (Twister OS and Raspbian) to get sound working:
- Needs MSS32.DLL to be replaced by …
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I think a good addition to the game would be animatd textures in the inventory.