-
I'm having a truly painful time trying to get the Spatial audio working. I've combed through the 3D demonstration many times over, matching my code to its, down to the `pannerAttr` settings used for …
-
Whenever i run my app for the first time i have no sound issues. After killing the app and opening it a second time, my app sound get distorted, which tells me its something to do with the browser wra…
-
I noticed we had some dings on Openbase (https://openbase.com/js/howler) for having poor documentation. One of the initial goals for the project was obviously to make audio on the web extremely easy, …
-
Hey,
I can't get any audio to play on iOS devices. Does the "Audio Context Monkey Patch" code in hexi engine need to be updated?
-
Here is the aep file - https://drive.google.com/file/d/1h1ZHlhIFNpmGdNt7k7VDo4nL0VF7Z0Sq/view?usp=drivesdk
I want to use the .json file in a android game tutorial. I'm using latest version of bodym…
-
When using sprites, hot reloading does not work anymore.
When react calls `commitHookEffectListMount` after hot reloading, this gets called in use-sound
```
React__default.useEffect(function () {…
-
I import sound files like so:
`const soundFiles = require.context('./assets/sounds', true, /\.(aac)$/i);`
This creates some urls which I can pass to musquito to play, however it won't work when ru…
-
Howler.js is providing the following warning in the Angular CLI for the new v10 release:
Starting with Angular 10 the Angular CLI now provide warnings for CommonJS modules. Read more about it h…
-
Hello, I am using this with socket.io and my code looks like this:
```jsx
import moveAudioFile from "../assets/sounds/Move.mp3";
import captureAudioFile from "../assets/sounds/Capture.mp3";
impo…
-
### Feature Proposal
need to be re-instantiated each time when src for audio is changed,Can you reduce the overhead of unnecessary audio creation.
### Possible Implementation
_No response_