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I know this is a pretty basic suggestion but is it possible to add a hydroponics system to Kerbalism?
Or at least give Greenhouse function to parts have hydroponics?
I would love to use these parts …
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Reported by: Blaze
Description:
My rimerfeller power plant doesn't reliably turn on even when my batteries are completely empty and my hydroponics are losing power.
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projenin neleri kapsayacağı belirlenecek ve kullanılan sistem detaylı şeklide geliştiricilere anlatılacak.
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## Description
```
[ERRO] go.comp.sprite: State 'stage-6' does not exist in set RSI (/Textures/Objects/Specific/Hydroponics/corn.rsi). Trace:
at System.Environment.get_StackTrace()
at Ro…
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The following information is needed and will be published in the paper.
Please comment below.
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- 1 professional headshot (do not include body)
- prof…
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## Issue Summary
I think we've all been there. Effects that stand out:
- carbons being on fire
- smoke from fire
- items being on fire, with smoke
- stink lines from rotting food
- (…
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I mentioned this on someone else's issue but it needs its own report. You can plant, weed, water, farmbot, etc., any amount of trays stacked on one tile and they'll grow plants just fine, though I bel…
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`/obj/structure/bonfire/Initialize()` adds a `/datum/element/connect_loc` as a component despite this not being a child of `/datum/component`. `_AddComponent()` does not appear to protect against this…
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IDK what it's supposed to do in ss13 but you can put produce into the seed extractor for seeds so having clippers is redundant. I think it'd be better to be consistent.
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### Reforged Eden 2 Build Number
1
### Game mode
Survival, Creative, Dedicated Server
### Tested in vanilla
Not tested in vanilla or not applicable
### Description of issue
This is an issue tha…