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Hello,
I can't deal with this right now so I'm opening a ticket for remainder.
[how to use ogre-meshviewer in windows](https://forums.ogre3d.org/viewtopic.php?p=556072#p556072)
```
Traceback…
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### Version/Branch of Dear ImGui:
Version 1.9, Branch: master
### Back-ends:
imgui_win32_opengl3
### Compiler, OS:
Windows 10
### Full config/build information:
_No response_
#…
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This repository has a few crates inside it: `imgui`; `glium` and `glow` renderers; and `sdl2` and `winit` platform support.
I propose here that we should move all the crates which *aren't* `imgui` …
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### Version/Branch of Dear ImGui:
V1.90.8 Branch Docking
### Back-ends:
glfw glad
### Compiler, OS:
Windows 10 + CLion + Bundled MinGW
### Full config/build information:
_No respo…
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### Version/Branch of Dear ImGui:
v1.90.8 WIP docking branch
### Back-ends:
imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Windows10 + msvc
### Full config/build information:
_N…
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When a game uses multiple threads for rendering and event, a race condition will occur in ImGui between:
```static ImGuiInputEvent* FindLatestInputEvent(ImGuiContext* ctx, ImGuiInputEventType type, i…
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ImGui.GetIO().Framerate and ImGui.GetIO().WantCaptureMouse does not work
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### Version/Branch of Dear ImGui:
Version Latest, Branch: SDL3 Renderer Multi viewport
### Back-ends:
imgui_impl_sdlrenderer3.cpp + imgui_impl_sdl3.cpp
### Compiler, OS:
Windows 11 + …
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### Version/Branch of Dear ImGui:
Version 1.90.8, Branch: master
### Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx11.cpp (the question stands for other backends as well)
### Compiler, OS…
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### Module location
https://github.com/ocornut/imgui
### Link to bzlmod issue in the module's repository
_No response_
### Any other context to provide?
For starters, here's the WORKSPACE rule I'…