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Hi, thanks for the amazing libraries! I've needed to add some small features here and there for my game project. Most of these probably don't fit your vision of the libraries (and that's totally fine!…
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Everything is coded with multiplatform in mind (mostly). And I compiled the project on a virtualized Ubuntu. It was a couple months ago and a Linux port (a solid one) would be great.
Kudos if there i…
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### ImDrawList coding party!
- create small visual effects
- 1024 bytes of source code
- 320x180 output
- only use dear imgui's crappy low-level shape drawing api
Two days ago I thought:
_"It…
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As part of implementing mask blurs on textures we had to make sure we are sampling outside of texture to give coverage to the blur radius. It was discovered that that is the same sort of math we shou…
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Hi @whitetigle and @MangelMaxime! Let's start a new issue as the previous one went off-topic long ago ;)
I've a bit of experience with game engines in the past (before I learnt functional programming…
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Subscribe to this issue and stay notified about new [daily trending repos in C++](https://github.com/trending/c%2B%2B?since=daily).
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## Describe The Problem
So for correct localization support in my plugins, I need to load arbitrary fonts. Working with fonts in ImGui is pain by itself, so no wonder I am having issues.
ImGui r…
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### Operating System
Windows
### What's the issue you encountered?
If first enable "Restore window position", maximize and exit, the next time ImHex is launched maximized, all text becomes bl…
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This is an thread where you can share screenshots and gifs of how you are using egui. Feel free to also share a link to your project and/or the source!
There is also a showcase gallery on the offic…
emilk updated
3 weeks ago
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At some point content reaches a threshold where it will shimmer under a blur if the sigma is large enough.
In the below test that inflection point is somewhere between sigma 50 and 60. The differe…