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floooh
/
sokol
minimal cross-platform standalone C headers
https://floooh.github.io/sokol-html5
zlib License
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sokol_app.h html5: cleanup canvas lookup handling (see #1154)
#1159
floooh
closed
2 days ago
13
Fix Odin bindgen type mappings
#1158
Barinzaya
closed
5 days ago
8
Odin Bindgen Type Mismatches
#1157
Barinzaya
closed
5 days ago
4
more canvas options
#1156
konsumer
closed
2 days ago
0
sokol_gfx.h: allow multisampled images as resource bindings
#1155
floooh
closed
6 days ago
0
Cleanup Emscripten canvas target selector string stuff.
#1154
floooh
closed
2 days ago
29
sokol_app.h: UBSAN: I am too lazy to find out what is happening here, it happened only once and I don't care enough.
#1153
OetkenPurveyorOfCode
closed
1 week ago
8
[Request] Possibility of setting framebuffer size independently of the window size
#1152
heretique
closed
1 week ago
2
sokol_gfx.h: fix _sg_u128 linkage visibility
#1151
mochaaP
closed
1 week ago
1
sokol_nuklear.h: enable setting mouse cursor
#1150
zeozeozeo
closed
1 week ago
12
Kubuntu: windows placed outside screen
#1149
floooh
opened
1 week ago
2
[WIP] Add support for C3 to bindgen
#1148
radekm
opened
1 week ago
6
html formatted docs
#1147
nurpax
opened
2 weeks ago
5
UB validation in shader when not having UB
#1146
pratamabayu
closed
2 weeks ago
0
Reminder: build a sokol-sample which uses textures/samplers both on vertex- and fragment-stage.
#1145
floooh
opened
2 weeks ago
0
sokol_gfx_imgui.h: Dear ImGui ID collision for vertex vs fragment sources
#1144
floooh
closed
2 weeks ago
0
sokol_app.h: Low priority feature request: Rendering waiting on Events
#1143
OetkenPurveyorOfCode
closed
2 weeks ago
2
Feature: sokol-gfx should allow MSAA 'custom-resolve-passes' at least for the backends that suppport it...
#1142
floooh
closed
2 days ago
1
imgui-usercallback-sapp sample doesn't work correctly on D3D11
#1141
floooh
closed
1 week ago
1
Metal error when using swapchain pass twice
#1140
terrybrash
closed
4 weeks ago
3
Add back sg_trace_hooks & sg_install_trace_hooks, not sure why those were ignored
#1139
colinbellino
closed
4 weeks ago
3
[nuklear] Added command to enable cursors with default font.
#1138
dlannan
closed
1 month ago
4
Add explicit cast to convert void* to ImTextureID to fix a Clang C++ compile time error.
#1137
someposer
closed
1 month ago
2
handling WebGPU on Win and macOS
#1136
hb3p8
opened
1 month ago
2
sokol_imgui update necessary for Dear ImGui v1.91.4
#1135
DctrNoob
closed
1 month ago
2
sokol_imgui.h: changed ImTextureID type from void* to uint64_t
#1134
DctrNoob
closed
1 month ago
1
Blend with sokol_sgl
#1133
leiradel
closed
4 weeks ago
16
sokol `sapp_desc.window_title` should apply to Emscripten `window.title` too
#1132
mikesmullin
opened
1 month ago
1
sokol_fetch from filesystem in web builds
#1131
m-r-hunt
opened
1 month ago
2
sokol-nuklear cursors
#1130
dlannan
closed
1 month ago
5
Upside down render target
#1129
leiradel
closed
1 month ago
7
Add .WASM support for Jai bindgen
#1128
colinbellino
closed
1 month ago
6
[Info] Sokol luajit direct use version
#1127
dlannan
opened
1 month ago
4
gfx: error reported when calling _sg_gl_append_buffer
#1126
tanis2000
closed
2 days ago
12
Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x90 in tid 20522 (ImageReader-640), pid 20416 (cent.yolov8ncnn)
#1125
lkjvzizh
closed
1 month ago
2
sokol_gfx.h: add explicit depth / stencil formats
#1124
kcbanner
opened
1 month ago
6
Metal: avoid presentDrawable on sg_end_pass()
#1123
tanis2000
closed
1 month ago
5
gfx proposal: support for floating point depth buffer with a stencil component
#1122
kcbanner
opened
1 month ago
2
Allow SG_PIXELFORMAT_RG11B10F to be a render target on SOKOL_GLCORE
#1121
kcbanner
closed
1 month ago
4
Issues rendering using sokol_gl
#1120
leiradel
closed
1 month ago
9
Empty storage buffers in fragment stage (opengl 4.3)
#1119
Marsimplodation
closed
1 month ago
6
How to save a file (download it) in wasm ?
#1118
cschar
closed
1 month ago
4
Q: gfx: Quad rendering on Metal but not OpenGL
#1117
xslendix
opened
1 month ago
8
Reminder: update WebGPU swapchain code in sokol_app.h
#1116
floooh
opened
1 month ago
13
Need a clearer validation message when both shader source and bytecode is set...
#1115
floooh
opened
2 months ago
0
Emscripten samples: weird corruption issues with WebGL2 shaders.
#1114
floooh
closed
2 months ago
3
Each frame, the first call to `begin_pass()` stalls for ~16ms
#1113
ekliot
closed
2 months ago
3
Reminder: fix two small C++ compatibility issues
#1112
floooh
closed
2 months ago
1
sokol_gfx.h resource bindings cleanup (issue #1037)
#1111
floooh
closed
2 weeks ago
0
Fix _saudio_backend_shutdown for _SAUDIO_APPLE
#1110
badlogic
closed
2 months ago
7
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