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Creating responsive UIs with utilities like Tailwind's `sm`, `md`, `lg`, etc., is fantastic. However, UIKit can be even more powerful by allowing attributes to change based on whether a component is i…
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(chrome mobile 88 on oneplus 6T, same result on girlfriend's oneplus 5, and same result efore updating chrome and android)
As the title says, the AR feature seems broken. It seems to work for ab…
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Hopefully this is possible, as I'm trying to create a sort of kiosk-mode with a webpage.
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This was touched on in #7 and #8, and has an issue on the main spec in https://github.com/immersive-web/webxr/issues/894 but I wanted to call it out in it's own issue here to ensure that it get's hand…
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### Preflight Checklist
- [X] I agree to follow the [Code of Conduct](https://cider.sh/legal/conduct) that this project adheres to.
- [X] I have searched the [issue tracker](https://github.com/cidera…
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These specs - https://github.com/immersive-web/depth-sensing/pull/42 are already implemented in the oculus browser.
This allows using depth sensing for occlusion.
We need to make sure we don't break…
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### Description
table description float over table
### (Optional:) Please add any files, screenshots, or other information here.
_No response_
### (Required) What is this issue most closely relate…
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See https://cabanier.github.io/webxr-body-tracking/ and https://github.com/immersive-web/body-tracking?tab=readme-ov-file
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https://immersive-web.github.io/webxr-samples/immersive-ar-session.html?usePolyfill=0
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## Request for position on an emerging web specification
* WebKittens who can provide input: @grorg as a WebKitten involved in Immersive Web CG/WG
### Information about the specification
* Ti…