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- [ ] ~Instagib uses stock UT2004 model for pickup (noticed on JB-Arlon)~
- [ ] Primary fire looks like the stock UT2004 shock beam which the UT3 beam is very different
- [ ] Muzzle flash is sto…
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To see the problem, load map-operation-dretch for instance. Build an armoury next to the telenodes. (You can use any map that has 100+ eggs spammed all over.)
Then do this:
```/g_freeFundPeriod …
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Put two tees next to each other let both fire into the air. One will get stuck as spec.
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```
mods will be coming soon to this qvm
im not sure if ill do compiles of them but patches will be provided.
patches to be expected:
Anime's bots and p-Bot - cleaned up alot and some code added/me…
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I believe I've seen people using Lobster/Djinn cheese on Quicksilver, which was presumably not the map-maker's intent. Could be beaten by increasing acid damage but preserving the property that one ca…
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```
mods will be coming soon to this qvm
im not sure if ill do compiles of them but patches will be provided.
patches to be expected:
Anime's bots and p-Bot - cleaned up alot and some code added/me…
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When a grenade hits the floor next to you it should give 3, 2 or 1 damage depending on the distance.
But currently it always causes 3 damage.
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```
mods will be coming soon to this qvm
im not sure if ill do compiles of them but patches will be provided.
patches to be expected:
Anime's bots and p-Bot - cleaned up alot and some code added/me…
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As you can see plasma gun is not getting deactivated even if i touch the switch tile multiple times, i noticed that the problem is the missing `Number` parameter when calling gamecontroller's `OnEntit…
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### Is your feature request related to a problem? Please describe.
I'n currently playing a Telekinetic/Teleporter, and that combination has really highlighted that Telekinetic's ability to move ene…