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**Describe the bug**
1: opening the salvage block stops player inventory from being rendered. I suspect this is caused by the salvage block "helpful tips" as if you open it in a way that the player s…
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- [x] Description (scenario)
- [x] Figure out the tool (figma?)
- [x] Embed from Figma to presentation
- [x] Find a way to run the exercise with attendees
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Look, maybe i am not getting something, but here:
When i interact with the container, it adds a new InventoryGrid node to my Inventory HUD scene, it is functional, i can transfer and move the items …
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**Attendance**
- [x] Rafey
- [x] Russell
- [x] Avanish
- [x] Abdul
**Agenda**
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![PXL_20210314_085215481.jpg](https://user-images.githubusercontent.com/31812229/111066532-8bf96580-84fa-11eb-82df-e1a336784bb3.jpg)
![PXL_20210314_085213735.jpg](https://user-images.githubusercontent…
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## Current behavior
Currently user can only reject kit without caring about it's component and the same inventory adjustments are done for the kit component as well.
## Expected behavior
If cases…
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From the Geyser Discord: "To add a Bedrock resource pack to your server, take a .zip or .mcpack file and put it in Geyser's packs folder. The resource pack needs to be a Bedrock resource pack, and if …
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It seems that if there are any modded spells in the inventory when trying to research spells or wands, the UI vanishes. At one point I think I saw it go flying off the screen for some reason, as if th…
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Preview of the avatar inventory UI, customize with wearables and pets that will persist next time you log on. https://twitter.com/i/status/1356275749888675845
https://docs.webaverse.com/docs/art/ch…
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Currently the UI doesn't seem to let me edit inventory variables on constructed inventories. But the API will gladly accept `variables` as a parameter.
Questions:
- Does it make sense to have constr…