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### Godot version
4.0 Stable
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
This is the Unreal Engine 4 Sun Temple example ported to Godot 4, …
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## Description
After (and including) Retroarch 1.11, many shaders (e.g. crt-easymode-halation or newpixie.crt) render an oversaturated and dark image when using Vulkan and HDR on Windows 10 + Nvidi…
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When setting HDR10 mastering metadata on HEVC, it shows up in the encode options list but is all blank in the output file. In this case I encode to a raw HEVC file, mux into a temporary m2ts to feed …
ghost updated
2 years ago
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Hi!
I faced some unexpected color behavior, if there is a blue light source indoor.
Im worried that there will be other color grading issues.
## Expected Behavior
The camera view renders the…
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##### Description of the problem
![606daf2938efc1f282be99d4b4bc8e833b437064](https://user-images.githubusercontent.com/2223602/79686912-06b2f580-8244-11ea-9bc4-eb7499abeab5.png)
left: threejs, r…
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Having some trouble analyzing files on my new Fedora 36 installation. Previously ran Void Linux, where it worked fine.
Any clues to what it might be? I've ran plenty of manual ffmpeg commands fine. C…
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# How would you like the feature to work?
1. Physically based shader system. BUG-230274
1. Ocean and lake water that actually reacts to collisions. BUG-230275
1. Postprocessing. BUG-230277
1. Greater…
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Is this information correct?
_If the optional Exif (or XMP) metadata says something that conflicts with what the codestream says, then a decoder has to ignore the Exif/XMP_
Source - https://github.c…
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**Is your feature request related to a problem? Please describe.**
We'd like to be able to render specific objects without tonemapping, that represent either HUD or non-AR background.
**Describe t…
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The paper of NHDRRNet provided pu_metrics, ei. pu_ssim and pu_psnr. While I am confuse how to calculate that metrics.
I find the source code about pu_metrics in [their website](http://resources.mpi…