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**Module Version:** 0.6.3.1
**Before open any issue**
I wanted to enable debugging but no such option is available for Token Magic FX module.
**Describe the bug**
When using Animate Dead spe…
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Limits choice, but works:
Open the spiritualWeapon.js with notepad found in your FoundryVTT\Data\modules\advancedspelleffects\scripts\spells folder.
search for **options: ["Sword"** remove the …
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Hiya, I cannot be alone in my hopes that this wonderful mod will take the plunge and become compatible with v10.
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Allow the user to attach a macro to an "item" roll, to allow for sounds, animation and other stuff to happen. The feature doesn't have to read the roll result necessarily. A first implementation could…
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I've got this macro for making ioun stones attach to a token. If I have multiple of the tokens for that actor on the map, then the sequence plays for both (because of persisting to the prototype (circ…
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**Describe the bug**
When trying to link a second effect to the first effect, which has been randomly rotated and mirrored using `.name()`, the second effect doesn't not rotate or mirror.
**To Re…
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### What happened?
Created a fresh world to test out Automated Animations with OSE and noticed that while weapon attacks work, spells do not. I turned on Automated Animation's debug mode, and upon …
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**Describe the bug**
When using crosshairs, you'd want to create a template using that crosshairs location and then reference that template in further effects. Problem is, the `name` of the crosshair…
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For example, casting entangle with a setup 'Automated Animations' animation for the template. The spell is set up and in the sidebar.
If I cast from chat, it only lays down the core template, it d…
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- Crew Test Fire Battery does not detect the Helm role (probably due to the period at the end; it works fine after removing it).
https://gyazo.com/1593e8ef42f101c6a44ef7e565fb5359
- Several Crew Test…