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I imported the Testbed as a Android Application and it is running fine in Android, but i want to use it in libgdx core project so that I can use water in any place for Desktop and Android application.…
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Implement some sort of a lighting system to the game.
One method would be to port Box2d lights to support jBox2d library and implement it in game:
https://github.com/libgdx/box2dlights
Another …
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We can for example provide JSONs with all the available classes, and sources to include those classes. Then we can provide all fqnames with a JSON describing the classes, like methods and properties.
…
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When i'm trying to release build using proguard enable . bubbles are not displaying. I used bubble picker as a library module and use following line in my progurad file.
-keep class com.igalata.bub…
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If is possible to implement it, would be a great option...
thanks to all the Devs involved
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```
As discussed before (http://box2d.org/forum/viewtopic.php?f=9&t=8417) the
Builder pattern can simplify Object creation and create a fluent user interface.
I'm using builders for creating Shapes …
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Hello, I'm using jbox2d 2.2.1.1 in Android, I found all the examples on the web have a negative gravity(-9.8), but in my version, I have to set it to a positive value so that body can be pulled down …
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```
As discussed before (http://box2d.org/forum/viewtopic.php?f=9&t=8417) the
Builder pattern can simplify Object creation and create a fluent user interface.
I'm using builders for creating Shapes …
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example:
```
val vecs: Array = Array(8) { Vec2(1F, 1F) }
PolygonShape().set(vecs, vecs.size)
```
issue in org.jbox2d.collision.shapes.PolygonShape:
```
// Perform welding and copy verti…
kharf updated
4 years ago
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```
We need to better document the steps to get started using JBox2D in its current
form - it's not entirely clear how to get the testbed running if you just check
out the project with no other know…