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Visible NPC HP Bar: http://forum.sa-mp.com/showthread.php?t=632664
Code: https://raw.githubusercontent.com/AbyssMorgan/SA-MP/master/include/SAM/vnpc.inc
Related functions: https://github.com/kurta99…
ziggi updated
6 years ago
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Using SAMP R2-1-1, if I don't load YSF everything works as always, but with YSF:
```
[14:27:07] [debug] Server crashed while executing srp.amx
[14:27:07] [debug] AMX backtrace:
[14:27:07] [debug…
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hello friend, if you can upgrade this plugin to be normal with 0.3 DL version
problems:
SA-MP Dedicated Server
----------------------
v0.3.DL-R1, (C)2005-2018 SA-MP Team
[13:36:58]
[13:36:58]…
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For https://github.com/Agneese-Saini/SA-MP-Files/blob/master/pawno/include/attachments.inc:
As you may know, @kurta999 tried to add player attachment functions per-player:
```Pawn
native SetPlaye…
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AttachDynamicObjectToPlayer crash the game?
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[18:54:31] [debug] Server crashed while executing mapeditor2.amx
[18:54:31] [debug] AMX backtrace:
[18:54:31] [debug] #0 native EditDynamicObject () from streamer.so
[18:54:31] [debug] #1 00055bec …
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Hello all, when i try to spawn it show like that :
This is a picture : https://s13.postimg.org/t7czmax4n/sa-mp-012.png
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When connecting to server hangs for 5 seconds at "Сonnected. Joining the game..." and then called OnPlayerRequestClass etc.
I created a new server and connected only YSF.so, still long connection.
…
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I got "runtime error 11: devided by zero" in OnPlayerWeaponShot, unless I change the IsPlayerSpawned stock function into a forwarded public function.
Now everything works fine,, weird.
Thought I'd…
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For characters thanks to @kurta999.
```C++
gCharMap[246] = /* ц */ {{0, 0, 0, 0, 0, 0, 0, 0, 168}},
gCharMap[252] = /* ь */ {{0, 0, 0, 0, 0, 0, 0, 0, 172}},
gCharMa…
ziggi updated
7 years ago