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Running on linux, the game crashes in Labyrinth M (where Curly accompanies the player). The error message I get when running with `RUST_BACKTRACE=1`is as follows:
```
thread 'main' panicked at src/g…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
1310
### Android Version
11
### SoC type
Snapdragon
### Device GSMArena link…
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- [x] Выпилить из репозитория файлы, которых там не должно быть
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there are quite a few algorithms to generate mazes. the wikipedia page is a quite nice starting point [wiki maze generation](https://en.wikipedia.org/wiki/Maze_generation_algorithm).
we should thin…
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DESIGNS
- [x] Mockup
![mockup-erste-bewegung-01](https://user-images.githubusercontent.com/5098472/32905810-59409f26-cafb-11e7-81a8-0587a593c113.png)
- [x] 2 Raumtypen 300x300 px
- [x] Rahmen fü…
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# Game summary
- Game name: Omega Labyrinth
- Game serial: PCSG00550
- Game version: 1.02
# Vita3K summary
- Version: v0.1
- Build number: 1075
- Commit hash: https://github.com/vita3k/vita3k…
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Intent: lay out existing text as a generated multicursal labyrinth, where branches occur only when the same word occurs multiple times in the source text.
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```
now we need to parse mapid from OL along with nodeid....
also want basic switches:
-enable/disable ariadne
-only enable/disable the admin (puts, deletes) in ariadne/user/inventory
services, leave…
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Надо бы записать концепцию.
Действия всех объектов лабиринта будем делить на группы (в том числе действия соотв. ходу игрока)
В `make_turn` правильным образом всё вызываем.
Например:
тип дейст…
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- [x] Central Safe area (location of pizza restaurant, apartment)
- [ ] Capturable Labyrinth 1 (abandoned neighborhoods)
- [ ] Capturable Labyrinth 6 (dockside warehouses)
- [ ] Outside City Area 2…