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I recently released my game on Steam, using libGDX 1.10.0 and Steamworks4j 1.9.0.
It has largely been working well, but a few chinese/korean users have been getting crashes due to the game being un…
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Im trying to get LibGdx setup with ImGui.
Currently what im trying to achieve is to use the same window LibGdx creates to render ImGui.
```java
public class MyGdxGame extends ApplicationAdapter {
…
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# 3D Tutorial - Step 5 - Physics and collisions | Coding Adventures
by Monstrous Software
[https://monstroussoftware.github.io/2023/11/05/Tutorial-3D-step5.html](https://monstroussoftware.github.io/…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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https://github.com/julienvillegas/libgdx.info-Shader-Shockwave/blob/f139995adac7f5fcea3d301144f1d75260e49dff/core/src/com/mygdx/game/ShockWave.java#L91
I think that there is a new that shoudln't be…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
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Make the images animated so the game has more "liveliness" to it.
NOTE: Libgdx doesn't support GIF as animation, so you need to animate it via creating multiple "Frames"
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I know that the last discussions and comments were three years ago, but I would like to work on this project, but I'm not sure on what to put in libGDX. For Package is it net.catacombsnatch.game? What…
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Implement some sort of a lighting system to the game.
One method would be to port Box2d lights to support jBox2d library and implement it in game:
https://github.com/libgdx/box2dlights
Another …
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`gdx-setup` generates **Gradle** projects capable of deploying the application to multiple platforms. Most of LibGDX developers will not be willing to switch to Maven for a single platform, especially…