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https://github.com/apache/incubator-opendal/pull/2558#issuecomment-1613570958
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Original [issue 115](https://code.google.com/p/lua-alchemy/issues/detail?id=115) created by lua-alchemy on 2009-03-04T21:06:23.000Z:
Add Lua bindings for the AS3_ByteArray functions
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Please allow users to rebind the shortcut for comments. When I try to edit the keybinding in bindings.json, the file rewrites itself to the default config.
It seems this is a regression compared t…
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I am generated Lua bindings and I noticed the following construction in the auto generated code:
resultptr = (esp_err_t *) malloc(sizeof(esp_err_t));
memmove(resultptr, &result, sizeof(esp…
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```
Add Lua bindings for the AS3_ByteArray functions
```
Original issue reported on code.google.com by `rstehw...@gmail.com` on 4 Mar 2009 at 9:06
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```
Add Lua bindings for the AS3_ByteArray functions
```
Original issue reported on code.google.com by `rstehw...@gmail.com` on 4 Mar 2009 at 9:06
-
```
Add Lua bindings for the AS3_ByteArray functions
```
Original issue reported on code.google.com by `rstehw...@gmail.com` on 4 Mar 2009 at 9:06
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Hi, just installed this addon and it didnt work, usure if its me of the addon, this is the message that came up
Message: Interface/AddOns/ElvUI_Companions/Mounts.lua:118: attempt to index field 'co…
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Hello! First of all, that's a great project and docs, thanks!
And I have a question regarding sandboxing. Do you have any instructions/examples about running of untested Lua code with this lib?
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## Pattern
The following pattern is heavily used in the current Lua bindings:
```cpp
constexpr auto function = +[] {};
dlua::wrap;
```
This is very convenient, as the full context of the c…