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Having macOS builds available, even if discouraged for production use, would make it easier for customers who develop on macOS to try out the tool and integrate it into their setup.
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Hey, your tool is very good. Do you maybe have implementation for MacOS client as well?
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Hi @alex-spataru , I don't see any deployment target for macos build and buildin macos 14 or 15 build shouldn't work on older macos. I normally build qt 6.8 app with minimum supported version macos 12…
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### Captchas
- [X] I have read the instructions.
- [X] I have searched existing issues and avoided creating duplicates.
- [X] I am not filing an enhancement request.
### What happened?
Work…
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Can we position support for `aarch64-darwin` in the roadmap?
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Hiya,
I'm noticing the latest pre-release does not have a macOS binary inside. What's your status with macOS support?
I just added a macOS target to https://github.com/maiself/godot-python-exten…
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Here is a draft test build with OpenAL support configured to run on Linux/MacOS. The source code will be updated soon.
[ZXMAK2-Linux-OpenAL-1.tar.gz](https://github.com/user-attachments/files/17525…
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**Describe the bug**
First I had an issue with pip installing Pillow==10.3.0 requirement.
Would you please tell me what version of python/pip you're using ?
(I am using python==3.13.0 and pip 24.…
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Presently, the module is written exclusively for Windows, referencing `op.exe` (there may be other Windows-specific items I haven't located). PowerShell 6+ is supported on non-Windows OSes and I would…