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# User Story
Currently the level generation is boring and repetitive. I would like to see more interesting obstacle layouts, and the level to be more challenging as my play time increases.
- **Per…
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Hey! Great library!
I am really wanting to use this to show a game map (not the real world map). To do this I need to apply a custom CRS.
```
CUSTOM_CRS = L.extend({}, L.CRS.Simple, {
projec…
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# 游戏设计核心要素 工具, 理论和技术 Game Design Essentials Tools, Theories and Techniques
[1. 第一部分 成功的准备](https://github.com/WangShuXian6/blog/issues/211#issuecomment-2453322847)
1. 欢迎!
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[2. 游戏设计基础](h…
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One of my players has reported seeing this in their console during a game. I cannot repro the issue, but I can see `Math.clamped` in the code. Foundry v12 code claims it's been deprecated, although on…
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### Description
There are several functions which are expected to throw an error, or return undefined when no arguments are provided. Though all of the ones list below return varying degrees of exp…
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write versions of Mat2, Mat3, Vec2, Vec3 using SIMD operations from the [packed_simd](https://docs.rs/packed_simd/0.3.3/packed_simd/) crate
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The aspect ratio seems wrong in some cases on real HW.
Repro:
```cpp
#include
#include
#include
#include
#include
#include
#include
namespace
{
class Game final : public psyqo…
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import pygame
import math
import random
import time
# Initialize Pygame
pygame.init()
# Set up the display
screen = pygame.display.set_mode((800, 600))
# Set caption and icon
pygame.dis…
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The game code currently is majorly circular-dependent. Issues this creates:
* The game logic is not modular, we can't extract the logic for legal move calculation, check detection, checkmate algori…
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**Describe the bug (REQUIRED)**
When I add a Label in a Collection with other(s) objects, then zoom :
`go.set("#camera", "orthographic_zoom", 1*(math.pow(zoom_gap, zoom_state)))`
and apply a scale …