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Hi, I assume that this project was made to help the RL community develop better algorithms for solving offline RL problems. I think that time should be spent exactly on model development and not on fi…
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Currently, I have three "algorithms" for creating a dungeon: "simple", which is a slightly modified version of the code from the tutorial, "empty", which just creates an absolutely minimal map, and "r…
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A challenge on visualizing sorting algorithms would be cool.
For ex.
https://www.youtube.com/watch?v=kPRA0W1kECg
https://bost.ocks.org/mike/algorithms/
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Hey Sahil,
I would to love to contribute to this folder. Could you assign me the project.
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It would be very nice to support the wall follower algorithm. We can go about this a couple of different ways.
## Add another solve method.
We would rename `def solve_maze` to something like `def …
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Generate a maze with collisions.
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Take a look at maze generation and hopefully implement it.
- [ ] Only place one door of each color and put stuff intelligently behind it
- [ ] Generate some open fields
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# Data Structures and Algorithms (DSA) Course Outline
### Git & GitHub
- [x] Complete Git & GitHub Course
## Introduction to Programming
- [x] Types of languages
- [x] Memory management
- […
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Hi again, sorry to bother you so much. I am working on implementing all the algorithms in luamaze in godot [here](https://github.com/notnullgames/godot-maze). If you are familiar enough with godot, I'…
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Here I'll leave some references with material relevant to this project; mostly papers and blog posts.