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### Describe the project you are working on
A 3D FPS with procedurally generated levels.
### Describe the problem or limitation you are having in your project
With procedurally generated geometry y…
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# Protein Mesh Deformation
- [ ] do mesh simplification first
- [ ] play with this in Blender
- [ ] find/read paper on common technique
- [ ] implement in redux-algorithms
- [ ] implement in JS
- [ ] …
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When trying to grasp an object with `ergoCub`, I've noticed a substantial drop of the rtf and I've initially thought that it was caused by the hand collision mesh (see [here](https://github.com/icub-t…
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I'm getting an error when I try to get the superpoint of Replica. Have you encountered this problem?
![image](https://github.com/VinAIResearch/Open3DIS/assets/58054754/b24c0c9d-d791-4238-a358-09f5ee7…
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The collision meshes should be simplified to reduce planning times.
This includes evaluating different methods for simplification:
- Blender Convex Hull -> this does not seem to be optimal, face co…
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Is there a way to simplify the mesh (i.e., reduce the number of vertices and edges) that works with complex mesh shapes? With the mesh, I mean the mesh that's produced by `manifold`.
I've tried to …
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Rare case but on some models, simplification lead to UV artefacts : UVs are getting fully streched (same value on both vertices) when many other triangles could have been optimized instead, I suggest …
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Hey @jannessm I'm looking forward to trying out this library! Running on windows, I bumped into this type error. It seems that the `long` type is not cross compatible with windows. [This project](http…
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### Feature request / Suggestion
We are using `meshoptimizer` along with several mesh simplification steps to make meshes smaller for web delivery. Adding support for the [3D Tiles](https://cesium.co…
JeS24 updated
3 months ago
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Simplifies a mesh using a vertex/edge decimation algorithm.
```
HRESULT D3DXSimplifyMesh(
_In_ LPD3DXMESH pMesh,
_In_ const DWORD *pAdjacency,
_In_ const D3DXATTRIBUTEWEIGHTS *pVert…