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Simplification uses a decimate that does not care about vertex color for some reason. This both is far less efficient than just greedy meshing, and cuts off corners randomly. Please fix.
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I've come across a few shapes in NIF files where every triangle had its own vertices. The number of vertices was three times the number of triangles. Many, many vertices could be safely merged, redu…
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Hey @jannessm I'm looking forward to trying out this library! Running on windows, I bumped into this type error. It seems that the `long` type is not cross compatible with windows. [This project](http…
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### Describe the project you are working on
A 3D FPS with procedurally generated levels.
### Describe the problem or limitation you are having in your project
With procedurally generated geometry y…
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This is my long-promised first attempt to elaborate on the big picture on how to realize a brute-force re-initialization. Feel free to extend the issue.
It might turn out more complicated than I th…
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### Describe the project you are working on
Game
### Describe the problem or limitation you are having in your project
See Images Below
GODOT
Full Mesh
![G0](https://user-images.githubusercont…
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I set marching cubes resolution to highest(320), there is significant jagged edges.
![2024-03-18 222250](https://github.com/VAST-AI-Research/TripoSR/assets/6714068/42010b45-de31-42e5-88b7-3249a3dd1…
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### Feature request / Suggestion
We are using `meshoptimizer` along with several mesh simplification steps to make meshes smaller for web delivery. Adding support for the [3D Tiles](https://cesium.co…
JeS24 updated
6 months ago
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**Describe the bug**
Hi! Great work and many thanks! I am here to ask for advices instead of reporting any bugs.
the mesh I have obtained after `ReconstructMesh` step is already satisfied but the …
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The collision meshes should be simplified to reduce planning times.
This includes evaluating different methods for simplification:
- Blender Convex Hull -> this does not seem to be optimal, face co…