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`TextureBufferType` currently has no way to emit with the SPIRV backend, the intrinsic is unimplemented.
Metal requires all `texture_buffer` objects to be primitive types only, ``, ``, etc. Metal r…
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using p-j-e rev 17, I have lxd vms that I have manually added into juju 3.5.1
p-j-e shows them as metals but it would be ideal if it detected them as lxds, although this would depend what juju can …
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Could the sample overlap correction be added to the Metal plugin?
Several European research groups release their meta association results which include our collected samples. We would like to …
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**Is your feature request related to a problem? Please describe.**
I have an AMD GPU so I cannot take advantage of the CUDA running.
**Describe the solution you'd like**
I would love either an Op…
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LiA has a special material that looks like black metal, used by the last boss in the game, the material looks really good especially on suslanger plated armors
todo :
- extract textures from LiA (…
Kyr4l updated
1 month ago
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On the glossary page for "बेयर मेटल मशीन" (https://glossary.cncf.io/hi/bare_metal_machine/), the links for "क्लाउड नेटिव ऐप्स", "स्केलिंग", and "क्षैतिज स्केलिंग" are not functional and result in a "P…
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Great framework!
Is the usage of Metal already possible on iOS? I'm trying to run the Phi example on iOS and I can only get it to work with a CPU device but not with Metal. MTLStorageModeManaged is…
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Bug 1. Expected value 2.0. It's written in F4 mode. Got 4.0 and 6.0:
![image](https://user-images.githubusercontent.com/39907059/212976203-76f25d9f-f5ba-4d02-8527-1fda3ccfb33e.png)
![image](https://…
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## Is your enhancement request related to a problem? Please describe.
I find the choice of having evaluation (`-- >>>`) result as comments suboptimal, since I would like the result to be only shown…
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I've checked and if you rename all the file with extension .bin the core mame 2010 will load the game, once you provide neogeo bios, but all the checksum are wrong and you get a black screen with Z80 …