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Greets. using openal (along with sdl2 and friends) with mkxp, cross-compiling for windows from linux.
Was hoping you could fiddle the build system a bit so one can build both static and shared librar…
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@enumag requested progress callbacks in HTTPLite. Looks like this should be easy since cpp-httplib already supports this on the C++ side.
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Fonts are detected from neither Assets nor the game directory
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Hello,
This isn't a question or a suggestion or a request, it's just basically a theory that could probably work if the MKXP player code is modified and heavily engineered for LibNX/Nintendo Switch c…
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Hi, I'm developing a translation system for Rakuen that replaces game images by translated images in a distinct directory (outside Data): https://github.com/JoaoFelipe/rakuen-translation/blob/f9998825…
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``` ruby
t = Table.new(1) # one dimension: x
t[0, 0] = 0 # RGSS: ArgumentError, mkxp: works
```
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It looks like there's a small gap between loops in MKXP's module music player(xm, mod, etc.). This small gap of silence breaks almost all of the perfect loop modules(one of the features of module musi…
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![image](https://github.com/mkxp-z/mkxp-z/assets/67521199/baabe64b-80bf-407a-8373-50083cbe5abb)
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The script that I'm trying to use is "Master Volume Control for RGSS3 by むっくRu (Rutan)" that allows the user to change sound volumes separately in-game, then saves the changes in the game ini file and…
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moved from https://github.com/Ancurio/mkxp/issues/22
@Ancurio shadows of some characters (eg. "w", "y", "!") are misaligned in x-axis:
![example](http://i.imgur.com/OQihAc8.png)