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Want to preface this by saying I can't offer much concrete evidence as I can't test it on my own;
The new modding menu that MINT introduces as it does currently on the master branch, loads fine whe…
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"Web mod" is just gamer speak for "Userstyle".
With a compatible userstyle manager installed (e.g. [Stylus](https://addons.mozilla.org/en-US/firefox/addon/styl-us/)), it might be possible to convert …
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**Describe the bug**
First cutscene from Fester talking about the MTNS and the Black Whatchamacallit had audio stutter.
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/asse…
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**Describe the bug**
When attacking the head with an addition the damage numbers veer off to the left instead of straight up.
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-T…
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**Describe the bug**
Some of the notes in the track sound like their popping or peaking, but that could just be me.
https://github.com/Legend-of-Dragoon-Modding/Severed-Chains-Public-Test/assets/1…
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**Describe the bug**
Animation plays incorrectly, and the text for Can't Combat is missing. Only seems to be this messed up in the first encounter with him.
https://github.com/Legend-of-Dragoon…
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I noticed that modded combines are already present in combineXP.xml, just models from the modhub, but how do I add new models? simply via the path data/....... or with the tag $moddir$, which variant …
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Couldn't find any references to game modifications in this repo, so I'll start a new topic.
I wonder if it's possible to use Rust's type system and piggyback on Cargo to make it easier for games to…
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I open this feature request to discuss about modding in dreerally.
i think that modding will be one of the more interesting features of drerally, so its important to know how we are going to do that …
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If I wanted to use unity-jsb as a modding engine for a game, how can I restrict how much of unity is exposed to the JS / TS?