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When reading the source code, I see that you are using the legacy fixed pipeline OpenGL method? See: [Legacy OpenGL - OpenGL Wiki](https://www.khronos.org/opengl/wiki/Legacy_OpenGL)
I hope you can …
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[WGPU](https://github.com/gfx-rs/wgpu) is a simple graphics API like OpenGL written for C (in rust).
Compared to OpenGL it has a cleaner design, more modern like vuklan and similar, and more efficeie…
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Hi,
still haven't tested it but a quick question is project currently supports or is planned to support modern graphics APIs like OpenGL ES 3.2 or Vulkan..
I see your project supports Android 7.1.1 …
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### Is your feature request related to a problem? Please describe.
Yes, of course.
### What you want
Hello all, can someone implement the multithreading patch for voodoo emulation in dosbox-x? This…
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amd 3600
16gb ram
amd 5700xt
windows 10
playing on qhd resolution at 144hz
Whilst using the opengl renderer, play is interrupted by micro stutters with regular frequency. This was not an issue…
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https://sites.google.com/site/cgcourseau2013autumn/tasks
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/
http://www.songho.ca/opengl/gl_transform.html
http://glm.g-truc.net/0.9…
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This would allow multiple lights, suns, shadows etc. It would also be a **great** deal of work, and would need Oolite to first be using modern OpenGL
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**Describe the bug**
Game for sure uses OpenGL in classic mode, however im unsure what the remastered graphics use, dlsym hooking is required.
Classic mode and Modern graphics are both rendered …
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Current rotation is silly. When you rotate the object upside down (by dragging the vertically), the horizontal rotation is reversed.
It probably requires to implement something like this: http://en.w…
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As far as I understand, there should be no reason for it not to. Non-float4 color data is supported by most modern cards, and it would be easy to error-out in case it's not supported for some reason.
…