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As it stands, the following method:
`public void WriteLine(string message) { //... }`
Can only be accessed in Lua under the identifiers `WriteLine`, and `writeLine`, but not `writeline`.
I wo…
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TableTestReverseSafer example does not work. This returns 0 instead of 55:
```
public double TableTestReverseSafer()
{
string scriptCode = "return dosum { 1, 2, 3, 4, 5, 6, 7, 8, 9, 1…
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Since VS Code 1.13 was released, the Moonsharp VS Code Debugger has stopped working properly. It does break at breakpoints, but the yellow line is no longer there, making it impossible to know where i…
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WattleScript's Lua mode is missing some fields in `package` that "standard" Lua (PUC Lua) has. In particular, the lack of `package.preload`, `package.path`, and `package.searchers` prevents [Fennel](h…
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Attempting to use [*multiple assignment*](https://www.lua.org/manual/5.3/manual.html#3.3.3) on a table with a [`__newindex`](https://www.lua.org/pil/13.4.2.html) metamethod, only the first value will …
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The library is targeted to .Net Standard 1.6 and running in .Net Framework 4.6.1 on Windows Server 2016. Calling `UserData.RegisterAssembly()` results
System.NotSupportedException: 'Assembly.Ge…
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Add support for revscriptsys input. I have received two requests from people wishing to convert from the revscriptsys lua format back to XML.
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I'm getting an odd error. I've tracked it down to a specific type, but it's not obvious to me why it's causing problems.
Basically if I run:
Z:\Testing\ilstrip z:\Testing\testbed.exe /out:z:\Te…
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Hello for everyone!
I'm trying to use ```debug.setmetatable``` from my Lua script (Unity environment).
C#:
```csharp
string luaScript = ...;
Script.RunString(luaScript);
```
Lua script:…
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Will this work with Godot 4 as I am already moving some of my code to it. I could not find any information on that.