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I could imagine vitessce-data giving us the vornoi dual... whose structure would be analogous to cells, and could be selectable in the same way.
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- [x] Neighborhood search storing explicit neighbor lists for a >2x speedup of simulations with static NHS (TLSPH). #9
- [ ] Contiguous memory layout for neighbor lists for more performance in large…
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Neighborhoods created by anyone who joins the site belong under a "canonical neighborhood" and cities.
Given a neighborhood "Parque Battle", if I created a neighborhood site, this is how it would lo…
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Where are user searches coming from?
Possibly we can locate these to the neighborhood level.
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In order to establish routes on my project I need an aerial image of the neighborhood map.
As fas as I know, if you want to get it, you need to pay for the pack in Unreal...
Would someone be so k…
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Please reply to this message, clearly indicating
1. The neighborhood, and
2. Whether you are providing the inner or outer boundary.
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Every agent has an immediate L-infinity neighborhood consisting of 8 adjacent squares. Each square can contain one of three possibilities:
* empty space
* obstacle
* another agent
In the case …
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the sampling of cycles and protocols is done by placing neighborhoods across the span of the data.
Previously, this was done to smooth the data. But now, nothing really dictates where we put the ne…
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apply_neighborhood sets pixel_buffer in load_collection to load extra data at the edges.
However, the retiling code first performs retiling, and then buffers the tiles. The consequence being that edg…