-
From: Hal Deadman
We are seeing an issue where certain shapes are causing Solr to use up all available heap space when a record with one of those shapes is indexed. We were indexing polygons where we …
-
From my current understanding of the code (I've not looked at it in detail) squaredDistance could also just be `distance`, right? And as a comment, we might say that it could also be squaredDistance? …
-
If you haven’t already, check out our [contributing guidelines](https://github.com/Expensify/ReactNativeChat/blob/main/contributingGuides/CONTRIBUTING.md) for onboarding and email contributors@expensi…
-
**Reported by hamish on 25 Aug 2009 06:04 UTC**
Hi,
it would be nice if the display library had a D_curve_abs() and D_curve_rel() functions to handle Bezier Curves. Among other things this would ma…
-
# September 1, 2024 Edit:
Holy smokes, nearly 5 years have passed since I submitted this proposal! Many of the things outlined below were written before the release of even 3.3 and 4.0 on the dot. …
-
The current majority state chooser has (at least) one n^2 step withing its flow. We can reduce this significantly by implementing a disseminating gossip scheme, which will give us a maximum iteration …
-
In the current draft, there are a number of references to tiled feature data in Section 6. However, it is unclear how this feature is to be implemented. We have a conceptual model (OGC Simple Features…
-
## What problem does this solve or what need does it fill?
For very large game worlds, or for multiplayer games, it can be difficult to work within the floating point confines of f32. Giving users …
-
Post your question here about the orienting readings: “[Network Learning](https://docs.google.com/document/d/1hjXUvBRS779HDvbYXMKjyVbO3wVg6SaWNtxwof6s6LM/edit?usp=sharing)” & “Knowledge and Table Lear…
lkcao updated
2 years ago
-
I'm a Rust n00b but I have 25+ years of experience working with geometry in C/C++ (e.g. using libs like OpenMesh). The reference docs for Plexus are extremely thin even for someone like me. I.e. I hav…