-
Hi ! 👋🏼
I recently skimmed through your code and this particular line made me a bit lost .. https://github.com/maturk/dn-splatter/blob/367c36dbcf1426ba21c1b58045346efdfebc4242/dn_splatter/dn_model.py…
-
@burrbull
All of [HRTIM_MASTER's registers](https://docs.rs/stm32g4-staging/0.18.0/stm32g4_staging/stm32g474/hrtim_master/index.html) are prefixed with an `m` while some of the [other timers regist…
-
### Modpack
FTB Evolution
### Modpack version
1.2.0
### Launcher
FTB App
### Has the pack been modified
No
### Log Files
https://gist.github.com/Volpamonhub/b4b8aa8d8b2c33913af64dd9ff33fb14
…
-
is it possible to extract normal maps from gaussian splatting? in NERF we can view normal maps, depth/opacity maps etc, does gaussian splatting provide such info we can extract?
-
The difference between OpenGL's NMs and DirectX's NMs is the inverted green channel so... _maybe_ it would be nice to add a button that inverts this color channel.
-
## Compiler version
3.5.0 (though this probably also happens on latest)
## Minimized code
It can probably happen in any code, but it needs to compile from Metals and from Scala CLI at the sam…
-
Many faces of the simplified mesh have the wrong normal direction.
The following image shows an object in `DemoOutput`, opened with MeshLab.
![image](https://github.com/user-attachments/assets/…
-
Type: Bug
I didn't do much but got rate limited.
Extension version: 0.22.4
VS Code version: Code 1.95.3 (f1a4fb101478ce6ec82fe9627c43efbf9e98c813, 2024-11-13T14:50:04.152Z)
OS version: Darwin arm64…
-
First of all, thank you so much. This texture pack is incredibly beautiful.
Well, I noticed a problem. I've installed JG v1.1.0 from https://modrinth.com/resourcepack/pbr-jg/versions. I also tried …
-
https://github.com/user-attachments/assets/a4a7702f-19bc-4901-84f1-7c3bfd2ba2db
![image](https://github.com/user-attachments/assets/d5316b51-5cf0-4f38-9bfb-a32347eb6ceb)