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Hi
My team and I are currently remaking a classic dos game called OMF 2097 at https://github.com/omf2097/openomf
We are desperately in need of a debugger that can handle the linear executable (LE) f…
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Implement a basic combo system that mimics the one found in omf2097.
A combo is the number of hits the player inflicts on the opponent before it recovers from the recoil state.
Consecutive hits are …
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especially noticeable in victory pose. Had har shot out of victory pose, and into normal fighting position, and could keep attacking. Also had fallen har shot, put in standing stunned, then shake off …
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We need somekind of instruction manual on how to install before we release. It should at least contain the following:
- Game installation (windows, linux... should we package for debian ?)
- Installin…
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If starting a match with a combo, I sometimes gets silly point scores. Often I get 1 000 000 000 + something points, and a few other times I get -2 000 000 000 points which looks really funny.
Vagabo…
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It should be possible to change music/sound volume in the main menu. Also, it should be possible to completely silence the audio.
Suggestion: A slider GUI component, that shows the text "OFF" if you …
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Doing a move in the air should not set the HAR's x-velocity to 0.
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Show victory and loss animations for hars after the arena has been finished.
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Certain animations have successor animations, that are launched after the animation is done. Need to be implementeg for eg. missiles and jaguar concussion cannon to work.
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11:27 ah i see lol
11:28 if you press up at the vs screen, it will always segfault