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If labels for rate and direction are enabled, the frcurrents plugin will crash (somewhere deep inside OpenGL) when drawing texts.
If OpenGL is disabled, or if rate and direction labels are disabled…
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### Godot version
4.0.1
### System information
Windows 10, Vulkan, NVIDIA GeForce GTX 1070
### Issue description
Not sure if this is technically a bug, but I consider it a regression in…
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```
Now that we don't use OpenGL instant drawing anymore, we can't have multiple
viewports without deal with multiple contexts.
This is something I have to do in the future: Separate shared contexts…
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[Marketplace](https://marketplace.xbox.com/en-US/Product/Brave-The-Video-Game/66acd000-77fe-1000-9115-d80242560817)
Tested on (https://github.com/xenia-project/xenia/commit/761ae4eeeecf9a993ca6e007…
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Basically this is the main issues I'm currently tackling. I'm right now adding an opengl wrapper or glw which is in the has a bunch of opengl functionality that is wrapped to make it more focused on t…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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I was trying to add menus to an existing OpenGL application and found that as soon as a menu was enabled, most of the other data layers being drawn to OpenGL buffer were lost / no longer rendered over…
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I've been trying to figure this out. I've done it with opengl. But I have an orthographic projection which has a 2D drawing on it. As the 2D drawing changes, the image must be applied to the plane as …
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```
Now that we don't use OpenGL instant drawing anymore, we can't have multiple
viewports without deal with multiple contexts.
This is something I have to do in the future: Separate shared contexts…
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Hey, so I noticed this while using Landing Rate display and dug a bit deeper. Any OpenGL text draws seem to fail to properly draw while certain parts of the scene are visible. Likely related to draw o…