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In order to deploy a Visual Studio 2022 solution, I'm using the following code:
```
newoption {
trigger = "device",
value = "DESKTOP|HANDHELD|IOT",
description = "target devi…
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👋 trying to build 3.25 release for macos sequoia, but ran into the following build failure.
```
/opt/homebrew/Library/Homebrew/shims/mac/super/clang++ -std=c++11 -O3 -DNDEBUG -arch arm64 -isysr…
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In the dependencies for temporary-1.3:
* random dependency cycle detected: random, temporary, doctest,
prettyprinter-ansi-terminal, optparse-applicative, tasty, tasty-benc…
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Hello I am using MacOS 14.3
This is the output of my cmake:
```
-- The C compiler identification is AppleClang 15.0.0.15000100
-- The CXX compiler identification is AppleClang 15.0.0.15000100
…
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Skimming through `about:flags` looking for a hook to disable the "open in app" button in the URL widget I saw an "experiment" to force the use of the Metal backend for the ANGLE whateveryoucallthat. I…
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**Description**
Run wgpu with OpenGL on linux, and the initialization fails with the error message 'Surface isn't supported by the adapter.' This happens on both Wayland and x11 (Tested in four …
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In order to make it work on my M1 Mac, I had to comment lines 25, 26 and 27 of `glad.h`.
The lines I commented out are the following:
```
#ifdef __gl_h_
#error OpenGL header already included, …
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> #### Checklist
>
>
>
> - [x] I am reporting exactly 1 bug with this issue.
> - [x] This bug hasn't already been reported.
> - [x] This bug hasn't already been fixed in the latest developmen…
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*Reported by @numberoverzero on the Bitbucket repo.*
Thanks for making an awesome library! I wanted to try out the fireworks demo, but kept running into a compile error- clang didn't recognize `"-…
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I have OpenSceneGraph built for 64-bit RHEL 7.x (X11) and was asked to build it on macOS Mojave - also as an X11 app. (Our Mac is headless, so building it natively as a Cocoa app is useless to us.)
…