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**Describe the bug**
for X amount of months I had an issue with a high and ever increasing RAM memory need followed by a constant "system GPU1 copy" eating up to1/3 of CPU time.
After having spen…
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I have OpenSceneGraph built for 64-bit RHEL 7.x (X11) and was asked to build it on macOS Mojave - also as an X11 app. (Our Mac is headless, so building it natively as a Cocoa app is useless to us.)
…
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_From @captainmpc on August 6, 2015 13:58_
I notice, node graph ( on OSX at least ) come to be very slow to navigate.
Few nodes slowdown the graph.
I notice the first level of zoom which doesnt show…
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Once the mars globe in the main menu is at full size, on my Laptop (with Ryzen 7640U w/ RDNA3) I get these blue flickering specks:
![d3-glitch](https://github.com/dhewm/dhewm3/assets/1216493/fdce119c…
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Use framework in cmake
```
target_link_libraries(${PROJECT_NAME}
"-framework Foundation"
"-lobjc"
)
```
Sometime, you will get this in your cpp file
```
expected unqualified-id @cla…
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*Reported by @numberoverzero on the Bitbucket repo.*
Thanks for making an awesome library! I wanted to try out the fireworks demo, but kept running into a compile error- clang didn't recognize `"-…
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OpenCPN 5.8.4-0+1637c28
OpenCPN 5.6.2
OpenCPN 5.2.0
MacOS 10.14.6
Crashes when opening Prefs. Safe mode Yes or No.
Tried deleting ~/Library/Preferences/opencpn/opencpn.ini but still cras…
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Using your guide in the ODROID magazine, I've set up a gl4es environment for Mono based games (Stardew Valley to be precise, I am not expecting it to run good, it's just a fun project).
Any attempt…
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Some serious issues that completely block parrot builds on OSX Mavericks with the Apple upgrade of OpenGL libraries. Stuff below is necessary but doesn't go the whole way to fixing the issue.
The fol…
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I just found that the dynamic loading of platforms at runtime is not ready for supporting XQuartz on MacOS (I guess that older versions of GLFW which linked directly to the X11 libraries worked fine, …