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We should look into changing the type of `normDepthBufferFromNormView` since it can be a non-rigid transform - rigid transforms cannot apply scaling, and this is what can be performed by this transfor…
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When locating an anchor according to the documentation, [Locate a cloud spatial anchor](https://docs.microsoft.com/en-us/azure/spatial-anchors/how-tos/create-locate-anchors-unity#locate-a-cloud-spatia…
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Instead of running on a discrete graphics card, the game runs on integrated graphics. The problem appeared after the developers switched to a new version of the Unreal Engine. The issue does not occur…
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## Describe the bug
If you use the start menu to put the app into the background and then tap the app slate to resume it results in the stabilization being disabled.
## To reproduce
Steps to …
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I've recently had problems building my Ubiq project for standalone VR use using ARM64. I've built the project before using ARMv7 with no issues, but with ARM64 the project seems to crash as soon as yo…
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As soon as I add the QuickBaseGameManager, the scene is completely black, except a text, saying to press the trigger button. Pressing escape makes the scene visible for a short moment, before the play…
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It looks like this uses SteamVR. I might try to switch it to OpenXR, or use it as a reference for implementing desktop capture for my own use if you don't mind that. I'm used to using the PSVR with Wi…
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I apologize for bothering you so many times, but I’m still quite new to this. I encountered some issues while configuring WebXR + hand input following [the YouTube tutorial](https://www.youtube.com/wa…
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# Description
When switching to the OpenXR Plugin OVRPlugin.GetSystemHeadsetType() always returns Oculus_Quest_2 even when using other devices such as the Quest 3
This is significant because when …
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I'm currently developing an app on Unreal Engine and receive this error when trying to launch VR preview more than once. I would LOVE to be on Linux to create my game, but this issue makes it impossib…