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I've adapted your renderer to render Quake 1 BSP maps to preview what light settings look like during mapping compared to waiting for minutes for the lightmap generator to run (software raytracing via…
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.blend file:
Steps to reproduce:
Only render o preview default scene (cube)
Error message from Blender console:
Scene.DefineBlenderMesh(Scene, str, int, int, int, int, int, int, int, …
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### .blend file:
Any.
### Steps to reproduce:
Enable viewport denoising (Optix not available, OIDN used), wait for preview to render.
Denoising failed, check console for details.
### Screens…
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It seems that OptiX SDK samples do not run when using wine-7.13 and newer for me.
This has been discussed somewhat in this thread: https://github.com/Saancreed/wine-nvml/issues/13#issuecomment-161680…
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Hello,
I was testing the NVISII with DOPE. I have set the z depth limit to around 2 m. When the object is close to camera, the rendering looks good and the image sample also looks good but as soon …
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Enabling Optix denoise requires the `/usr/share/nvidia/nvoptix.bin` file which is installed as part of `libnvidia-gl-` package but not present in containers with nvidia ctk runtime.
Workaround for …
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As seen in the tutorial, mitsuba 3 has a wrapper for the Optix AI Denoiser. If the denoiser differentialble given the code as in the tutorial?
```python
noisy = mi.render(scene, spp=1)
# Denoise th…
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MoonRay currently relies on (proprietary) NVIDIA technologies to function, and falls back to the CPU when needed. It would be better to instead support Vulkan, which also works for compute, and is an …
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# How would you like the feature to work?
Everytime a new feature is requested, the core thing that is always considered is if it will break somehting existing.
But now somethign existing is broken …
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I've made a Ray-tracing [implementation](https://github.com/maierfelix/dawn-ray-tracing) for the D3D12 (using *DXR*) and Vulkan (using *VK_KHR_ray_tracing*) backend of Dawn.
To demonstrate usage:
…