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Only really needed if we implement more general area lighting, in which case scenes with dielectrics generate caustics which don't resolve well in a uni-directional pathtracer.
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Now that the [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/) is available for quick validation of MaterialX content in the browser, an especially valuable next step woul…
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- three : ^0.149.0
- @react-three/fiber : ^8.11.8
- @react-three/drei : ^9.56.25
- next : 13.2.3
Problem description:
Hello!
I'm now use this lib with @react-three/fiber, drei in nextjs.…
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At the end of build I see some messages related to DevIl
```
[100%] Linking CXX executable ../bin/optixPathTracer
/usr/bin/x86_64-linux-gnu-ld: /home/mahmood/Optix-PathTracer/src/support/DevIL/lib/…
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ior of 1.0000001
![image](https://user-images.githubusercontent.com/734200/229258799-6de564c6-15a3-4e71-82ac-998dae5f4715.png)
ior of 1.0
![image](https://user-images.githubusercontent.com/73…
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| Three GPU PathTracer | Model Viewer | DSPRT |
|---|---|---|
| ![](https://raw.githubusercontent.com/gkjohnson/three-gpu-pathtracer/698f054bdb00426ce76047065a11438ae52574f0/screenshots/golden/khron…
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Hello.
I'm build renderer and try to use it.
Load obj to it and set sky color to 10 10 10 and try to render - nothing is rendered. Black screen.
I do create instance, select obj, filenames to save …
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While loading the GLB, the geometry mesh becomes wierd. Do you know, why?
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https://github.com/BrutPitt/glslSmartDeNoise
http://blog.gregzaal.com/2015/11/24/new-pixel-filter-type-blackman-harris/
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### Description
In working on [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer/) I've frequently run into platform-specific shader compilation issues that cause the shader to …