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portsmouth
/
snelly
A WebGL SDF pathtracer
MIT License
375
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22
forks
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RawGit is discontinued
#29
eliemichel
opened
5 years ago
0
RawGit is shutting down, replace it with jsDelivr
#28
jsdelivrbot
closed
5 years ago
0
Enhanced sphere tracing
#27
portsmouth
opened
7 years ago
0
Remove redundant shader code
#26
portsmouth
opened
7 years ago
0
Denoiser
#25
portsmouth
opened
7 years ago
0
Russian roulette
#24
portsmouth
opened
7 years ago
0
HDR environment map support
#23
portsmouth
opened
7 years ago
0
Port to WebGL 2.0
#22
portsmouth
opened
7 years ago
0
Status display
#21
portsmouth
opened
7 years ago
0
Fragmentarium scenes
#20
portsmouth
opened
7 years ago
1
Camera keyframing
#19
portsmouth
opened
7 years ago
0
Infinite zoom capability
#18
portsmouth
opened
7 years ago
0
UI is permanently disabled on "close controls" button
#17
portsmouth
opened
7 years ago
0
Mesh support
#16
portsmouth
opened
7 years ago
0
Fog
#15
portsmouth
closed
7 years ago
1
Separate options for each integrator
#14
portsmouth
opened
7 years ago
0
Background transparency
#13
portsmouth
opened
7 years ago
0
Directional lighting
#12
portsmouth
opened
7 years ago
2
Anomalous dispersion
#11
portsmouth
opened
7 years ago
0
Faster user shader compilation
#10
portsmouth
closed
6 years ago
2
Environment map importance sampling
#9
portsmouth
opened
7 years ago
0
Depth of field
#8
portsmouth
opened
7 years ago
0
Textures
#7
portsmouth
opened
7 years ago
1
Area lighting
#6
portsmouth
opened
7 years ago
0
More general materials system
#5
portsmouth
opened
7 years ago
1
bidirectional pathtracing
#4
portsmouth
opened
7 years ago
1
AWSD key navigation
#3
portsmouth
closed
7 years ago
0
Volume rendering
#2
portsmouth
opened
7 years ago
0
Non-dispersive mode
#1
portsmouth
opened
7 years ago
0