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Pawns must work to function correctly
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I think it wouldn't be bad to add a callback when the trailer is attached to the transport. I understand that this can be done by writing code in Pawn, but I think it wouldn't hurt for open.mp. It wou…
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Loading and displaying characters in the airport.
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Important piece of info for evaluating en passant during opposing pawn's valid move generation.
Dependent on #77 being completed first.
See notebook entry 5.5
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| Piece Name | Cost | Movement | Attack | Abilities |
| --- | --- | --- | --- | --- |
| Pawn | 1 | 1 forward | 1 diag | up to +1 move from starting space. Upgradeable. |
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**Complete the template below. Reports that do not follow the template will be deleted.**
**Title should be:** [Bug]: (Short description of bug)
**Specifications**
Please provide the following.
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Fix these bugs:
- [x] incorrect rotation of the team on the right
- [x] slight movement of pawns in the shop
- [x] sometimes while using armor the game crashes
- [x] range is shown confusingly
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Would it be useful to add a method to choose a specific pawn in-game?
I'd imagine a comp wrapping the Athena stuff (or maybe instead of), exposing a few dev gizmos. Could use something like the paw…
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Bug description
The road building from Vanilla classical bugs out.
The icons dissapear but no road building happens.
For caravans can clean, The clean icon simply does not appear when using any…
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anyone else having an issue trying to get rjw genes to spawn only one penis on a pawn when using male only and femboy together? tried using other gender limiters from other mods but cant get the …