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``` rust
struct Texture;
type Color = [f32; 3];
type Vector = [f32; 3];
type Scalar = f32;
enum MaybeTexture {
Texture(Texture),
Value(T),
}
struct Phong {
diffuse: MaybeTexture,
spec…
kvark updated
9 years ago
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Hello,
We are trying to compile this tool against USD version 21.05 and getting the following errors. It looks like some API changes have been made.
We have attempted to build using both of…
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This is a collection of ideas and possible features for the 3d_preview branch.
## Usability:
* ~~Show a message when OpenGL 4.x is not supported by the system~~ Done: 55e80fe02ca72c5821b66f543730b…
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Discussed at the end of [dev club today](https://github.com/orgs/bonsai-rx/discussions/1780). We started with talking about updating Assimp.NET (or replacing it with our own) for our scene loading inf…
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After updating to v5.2.2, I'm struggling on how to detect if a material is PBR or regular. Based on this commit from Obj importer:
https://github.com/assimp/assimp/blob/bbcefbd0348c5407e57f9f66a16a…
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# How would you like the feature to work?
**UI**
A drop down-menu with Basic shader, and Hair shader.
Texture usage is the same, but a number bar controls the chosen angle of the reflection.
…
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Add GLSL PBR shader into `glview` example.
syoyo updated
5 years ago
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Hi,
So I purchased the premium version and have really enjoyed how the buildings look. However, I would like to export the created meshes and textures to the Unreal Engine. Previously I have been do…
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[Shiny Blender Dataset](https://storage.googleapis.com/gresearch/refraw360/ref.zip) contains some reflective objects and is frequently used for evaluating inverse rendering. If you have conducted rela…
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I saw the discussion on blender nation regarding PBR shading and thought to search and provide some good links for more indepth study of skin.
https://www.daz3d.com/forums/discussion/441922/skin-sh…