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kvark
/
claymore
Just another tactical RPG in dark fantasy setting
Apache License 2.0
54
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3
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Model data format
#32
kvark
opened
7 years ago
1
Use snowmew engine
#31
kvark
closed
7 years ago
1
Debug metric: total number of rendered triangles
#30
kvark
closed
9 years ago
0
Consider using piston-window
#29
kvark
opened
9 years ago
3
Fix polygon loop triangulation
#28
kvark
opened
9 years ago
1
Use dev_menu for Forest
#27
kvark
opened
9 years ago
1
Merge mesh data on export
#26
kvark
opened
9 years ago
0
Merge materials on import
#25
kvark
opened
9 years ago
0
Compute bounding boxes on export
#24
kvark
closed
9 years ago
0
Scaling is broken
#23
kvark
opened
9 years ago
0
Implement animations
#22
kvark
opened
9 years ago
0
Configurable lights
#21
kvark
opened
9 years ago
0
Use Rusty Object Notation for scene data
#20
kvark
opened
9 years ago
0
Added 150 for osx
#19
ghost
closed
9 years ago
12
Figure out non-uniform scale
#18
kvark
opened
9 years ago
0
Move from hex2d to grid-rs
#17
kvark
closed
9 years ago
1
Consider using skeletal_animation
#16
kvark
opened
9 years ago
0
Gamma correctness
#15
kvark
closed
9 years ago
1
Error when trying to build viewer example
#14
bvssvni
closed
9 years ago
6
Scene viewer example
#13
kvark
closed
9 years ago
0
New quaternion alignment algorithm
#12
kvark
opened
9 years ago
0
Support running through Cargo
#11
kvark
closed
9 years ago
0
Game panics when running on OSX
#10
bvssvni
closed
9 years ago
2
Debug objects rendering
#9
kvark
closed
9 years ago
2
Use gfx_pipeline for rendering
#8
kvark
closed
9 years ago
1
Use Simple ECS
#7
kvark
opened
9 years ago
0
Debug GUI
#6
kvark
opened
9 years ago
1
Job system
#5
kvark
opened
9 years ago
3
Library basis
#4
kvark
opened
9 years ago
0
PBR materials
#3
kvark
opened
9 years ago
1
Sample grid code
#2
kvark
closed
9 years ago
3
Detect vertex value bounds and pack the attributes adaptively
#1
kvark
closed
9 years ago
0