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Simulation slows down when there are lots of NPC's in the scene.
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A problem in current simulation is that an agent may go through the wall if he walk towards the wall too fast. In other words, if an agent's moving speed is sufficiently large, the wall repulsion can…
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Hey there,
We're working with the "Coupled Simulator for Research on Driver-Pedestrian Interactions" on Windows 11 systems and are facing performance challenges. This is consistent across a high-sp…
tgets updated
10 months ago
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We are using PythonAPI to control Apollo AD for enabling modules, setting source and destination for the ego vehicle and the SVL simulator for setting way points for pedestrians and other vehicles. Ho…
ebadi updated
3 years ago
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Hi. I read your paper about crowd modelling (Høiland-Jørgensen et al., 2010). In your paper you mentioned that you did not observe the faster-is-slower effect in your simulation. Is that right? So…
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Hi Ken,
Apologies for using this to contact you. The email address I have for you is not working.
Years ago I contacted you about your Transit Python program. Now, despite, hunting around the we…
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I was wondering if autoware mini can be executed in the AWSIM (labs) simulator, which is a standard simulator for autoware? Does someone have any experience in that regard or recommendations?
The o…
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![image](https://github.com/ll7/pysocialforce-ll7/assets/32880741/04f91d56-7d42-49be-bcfe-58d2538d7830)
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I am using Python API mode and moving a pedestrian with waypoints. But I didn´t expect it to get stuck in the ego vehicle. How to avoid it so the pedestrian does not get stuck in it? I am new to this …
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impacts detectors/meanData (#5252)