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![1](https://user-images.githubusercontent.com/14297873/75557704-81af1b00-5a0e-11ea-80e0-f0c12ad6f046.png)
Things I have tried so far:
1. I normalized the colour value so that it falls to [0,1] ( …
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Implement common noise generation algorithms:
- [ ] Perlin noise
- [ ] OpenSimplex noise
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Basically the Cinder 2D Perlin noise is just 3D Perlin noise with a hardcoded z=0. It uses the same 3D gradient dot products as 3D noise, but just again with z=0. The problem with this is that 3D Pe…
deanm updated
8 years ago
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Hi! I'm trying to confine a Perlin noise (terrain) into a shape (a letterform to be more specific) but I am having trouble doing so. Help!
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I apologize if this is misguided. Something that might be useful is to have a crate that functions as an ndimensional equivalent to `num_traits` completely divorced from assumptions about the implemen…
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after installing was node suite and using the preset from wiki to generate seamless rock texture was met with missing perlin noise filters
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My perlin noise seems to give axis-aligned effects with higher values of $k$ in $perlin(k * vec)$. Is this something else other people are running into? I can't seem to replicate anything similar to t…
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## Editable Properties
- [ ] Wave
- [ ] number of waves
- [ ] number of anchor points
- [ ] starting and ending points?
- [ ] wave magnitude
- [ ] wave time period
- [ ] wave sin/…
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I've noticed that a lot of nifty graphics demos are built on top of perlin noise. It would be nice if CodeWorld offered an implementation of perlin noise. It's not that I'd teach it, so much as that…