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I'm making a certain plugin that change the texture skin for .mdl under some cases (by buying in-game, etc.). However, currently client has to restart the game on every texture change. So as written o…
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- https://github.com/AlexTatiyants/pev/issues/26
- https://github.com/AlexTatiyants/pev/issues/29
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# Dictionnaire des variables disponibles
### carac\_men : 1 ligne/ménage (extraction de l'ERFS 2021, Insee)
- ident = identifiant ménage
- aspa = Allocation solidarité aux personnes âgées
- asi…
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Hello. When I run npm install the following error appears:
> pev@0.0.0 start /var/www/html/pev
> gulp serve --env dev
## [14:11:45] Requiring external module ts-node/register
⨯ Unable to compile Typ…
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Hey nice project, I like it a lot. I wanted to build something similar, but since the domain vortaro.org the best place for an esperanto dictionary I might just add things to this repo if I may :)
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The following code sections are from `DoorHitTop` and `DoorHitBottom`.
https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/doors.cpp#L644-L648
https://gi…
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The func_button spawnflag "Sparks" does not work as intended. Because it uses gpGlobals->time, its nextthink will be incorrect. It should be using pev->ltime.
Offending line: [https://github.com/Va…
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Given a touchable door (without `SF_DOOR_USE_ONLY`) with a targetname and or with a master, it will always play the locked sound when touched, regardless of it's state.
This behavior can be reprodu…
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Can someone help me with this bug that this plugin has or if they know how I can solve it because honestly it is driving me crazy and I need to solve it
when a player enters the camper area he gets…
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Hi!
Maybe this bug has been fixed already. But we cannot find the solution.
_Bug_: classes that inherit ```CItem``` baseclass and use ```movetype``` == ```MOVETYPE_TOSS``` fall through the floor…