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We need an Idea for an overall screen layout. And I'd prefer it, if you @hectorblanco as an artist you make a rough sketch of it, since it's much easier to experiment with this in Photoshop than to pr…
Waog updated
10 years ago
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## Version
* Phaser Version: 3.80
* Operating system: MX Linux
* Browser: Non-specific
## Description
Sprites "wobble" when panning scene camera. Seemingly not quite settling on a…
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Use React for menus and overlays. This is fully aware there are limitations to this sort of UI, such as the inability to pur UI *behind* the canvas, but its great for menus and things like that. Many …
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- [ ] スタート画面
- [ ] 退場画面
- [ ] チャット
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# Overview
The project we have created is a combination of:
- One part which is a farming tutorial which teaches about the various aspects of farming, getting money for trading corn in the shop.
- …
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Hi there !
First things first, thank you so much for your work, this plugin is bananas.
Now, we needed WebGL support in one of our little Phaser games using Spine, and as we discovered this plugin…
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## Version
* Phaser Version: 3.86.0, though I also know the issue occurs on 3.85.x but doesn't occur in 3.80.1
* Operating system: All (Mac/Linux/Win)
* Browser: Chrome/Edge/Firefox all tested
…
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To help encourage player building choices, we need another variable than just power.
Size is currently used in the mod with multiblocks, but those are fairly complicated to implement and doesn't solve…
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It seems that PlayCanvas doesn't support triggers and collision detection for UI elements. What about 2D games on the screen guys? I am writing to ask for collision and trigger support on UI as well.
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